Description
Presented the paper 'What Good Are AI NPCs? Lessons from a Large-Scale Player Study'. This paper presents initial findings from an in-depth player study of AI-powered NPCs. Participants played two different games designed by studio Meaning Machine. These results represent the first half of a two-part study and relate to 68 player sessions across 68 hours. The full study involved 122 player sessions. Using well-validated psychometric instruments including the User Engagement Scale (UES) and the Game User Experience Satisfaction Scale (GUESS), results include: Enjoyment was near universal at 95%. 97% found the game Rewarding. 75% felt the game enabled them to “express themselves or make meaningful choices”. These trends held true across gamer types, from “Cosy” to “Social-Competitive”. The quantitative measures were supported by in-depth thematic analysis of interviews, game logs, and “think aloud” play sessions – showing how players embraced different “roleplay strategies”, felt “motivated to solve the challenge”, and wanted to “spend more time” with the game.| Period | 11 Mar 2026 |
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| Event type | Conference |
| Location | United StatesShow on map |
| Degree of Recognition | International |
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Projects
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The Bristol Digital Game Lab
Project: Research
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University Enterprise Fellowship
Project: Research
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Game Conscious™ Characters
Project: Research