Activity: Other activity types › Media coverage or participation
Description
Over the spring/summer our research group (Data 2 Knowledge) was invited to participate in the EPIC Games-Wellcome Trust Big Data VR Challenge. Data 2 Knowledge, ALSPAC and the MRC IEU provided the science perspective for games developers who were challenged to create innovative VR solutions for big data challenges in biomedical sciences.
The challenge in cohort studies such as ALSPAC is the complexity of the metadata. Researchers unfamiliar with the ALSPAC project, find it particularly difficult to navigate the large and complex data dictionary and metadata to discover what data is available and useful to their research. Working with two teams – LumaPie (London-based) and OpaqueMultimedia (Melbourne-based) – two different VR solutions to explore the metadata were developed using the Unreal Engine.
Team LumaPie won the challenge by creating an prototype end-to-end solution. Their system allows the user to explore a large number of variables in the metadata all at once. This enables the user to subset a selection of the data for further analysis.