Personal profile

Research interests

My research intrerest and specialities include British and American television and television imported from the Asia-Pacific, heritage, video games, streaming platforms, soft power, and film.

I am open to collaborative research partnerships with other colleagues and industry professionals in related field / with similar interests.

My monograph, Northern Exposure A Cultural History (Rowman and Littlefield, 2021), revisits the cult television series, which ran on CBS between 1990-5, and evaluates its cultural legacy on the landscape of contemporary television and fan culture. My forthcoming monograph, Factual Heritage Television (Routledge, due late-2024), investigates factual television’s relationship with British heritage since the financial recession of 2008. This monograph is based on my doctoral research, sponsored by the White Rose College of the Arts and Humanities (WRoCAH) and awarded by the University of Leeds in 2019.

I am currently finalising an edited collection (to be published with Palgrave Macmillan, late-2024) explores contemporary television’s capacity to elicit empathy. Previous major publications include True Detective: Critical Essays on the HBO Series (Lexington, 2017), co-edited with Dr Scott F. Stoddart, which is an essay collection exploring the first two seasons of HBO series True Detective (2014 –), and a journal special on the legacy of BBC Four for Critical Studies in Television, co-edited with Dr Leanne Weston.

Education/Academic qualification

PhD — British Non-fiction TV and Heritage , University of Leeds

Award Date: 30 Jan 2019

Masters by Research — Media Studies, Swansea University

Award Date: 15 Jul 2013

PGCE , University of Wales

Award Date: 15 Jul 2011


  • Television
  • Film
  • Video Games
  • Philosophy
  • Art
  • Digital Culture
  • Digital Humanities
  • Heritage
  • Musicals
  • American Cinema 1970s
  • American Cinema 1990s
  • Paratext
  • Generative Media
  • Asia-Pacific
  • K-Drama
  • C-Drama
  • Platforms
  • streaming platforms
  • Games
  • Digital Games
  • Interactive technologies


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Collaborations and top research areas from the last five years

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