Engineering & Materials Science
User interfaces
67%
Display devices
62%
Crowdsourcing
57%
Eye tracking
57%
Human computer interaction
57%
Glucose
55%
Medical problems
50%
Reinforcement learning
49%
Blood
45%
Wheels
39%
Navigation
37%
Cardboard
34%
Cognitive systems
32%
Museums
29%
Rapid prototyping
26%
Ubiquitous computing
26%
Visibility
24%
Navigation systems
24%
Substitution reactions
24%
Planning
23%
Artificial intelligence
21%
Skin
21%
Internet of things
20%
Social Sciences
interaction
100%
participation
52%
syntax
51%
citizen
37%
Group
37%
learning
37%
interaction research
35%
multiple sclerosis
33%
equal opportunity
27%
meals
26%
ADHD
26%
Peru
25%
educational technology
25%
equity
24%
information center
24%
chronic illness
24%
eating behavior
23%
public space
23%
social effects
22%
infrastructure
20%
joke
20%
Medicine & Life Sciences
Fitness Trackers
54%
Child
46%
Technology
41%
Self-Help Devices
41%
Environment Design
40%
Touch
39%
Interdisciplinary Placement
38%
Equipment and Supplies
34%
Biofeedback (Psychology)
31%
Family Practice
29%
Sedentary Behavior
26%
Attention Deficit Disorder with Hyperactivity
25%
Esthetics
23%
Habits
23%
Multiple Sclerosis
21%
Longitudinal Studies
20%
Research Personnel
20%