Projects per year
Personal profile
Research interests
My research specialises in the history and culture of classical antiquity and how this intersects with new media, in particular video games, virtual reality (VR), and artificial intelligence (AI). I am also interested more broadly in the interplay between history and fiction in different forms of historical fiction. My PhD (University of Bristol, 2019) made the case for the existence of the ‘historical frame’, defined as an (in)tangible border around historical materials that shapes their reception, and explored how this frame functions in historical fictions set in late antiquity.
I have published in high impact journals and key edited volumes on how video games and VR experiences are shaping new forms of public history. I have also published on the ways in which historical fictions impact how readers imagine the past. My forthcoming publications include an essay exploriong how questions regarding the authorship of the Iliad and Odyssey can help us better understand AI generated texts today, a chapter on immersion in what I call 'virtual antiquity', and a special issue for Rethinking History on Virtual Realities as Time Travel. Current projects include Game Conscious™ Characters - a MyWorld Collaborative Research and Development project with industry lead Meaning Machine that involves R&D in generative AI systems for in-game characters.
From 2020-2023, I worked as a postdoctoral researcher on the multidisciplinary, AHRC-funded project The Virtual Reality Oracle (VRO): An Immersive Experience of the Ancient Greek Oracle at Dodona, which created a ground-breaking VR experience of ancient divination that aims to improve educational outcomes in schools.
My research has also been instrumental in establishing the Bristol Digital Game Lab (2022), which I co-direct. Based in the Faculty of Arts at the University of Bristol, the Lab brings together researchers and practitioners from a radically diverse range of perspectives, including history, translation, comparative literature, film and television, law, computer science, AI, game design, and beyond. The Lab has succeeded in charting new possibilities for collaboration, both across disciplines and between Higher Education and the gaming industry, with digital games as a shared object of interest.
In 2024/25, I am teaching Exploring the Roman Cityscape (CLAS20070), where I am using a variety of digital models and VR experiences to consider how architecture and space can help us to understand a society and its culture, as well as Roman Imperial Culture (CLAS20062).
I am currently supervising an MPhil dissertation on representations of the Bronze Age in video games, and a PhD on the philosophy of history in the SoulsBorne Games. I am always interested in hearing from potential applicants working on the relationship between the ancient world and new media today.
Structured keywords and research groupings
- Institute of Greece, Rome, and the Classical Tradition
Keywords
- Video Games
- Gaming
- game design
- Classics
- Ancient History
- Greece
- Rome
- VR
- AI
- Creative Technologies
- Historical fiction
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Collaborations and top research areas from the last five years
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The Virtual Reality Oracle (VRO): An Immersive Experience of the Ancient Greek Oracle at Dodona
Eidinow, E., Cater, K. F., Bowden, H., Deeley, Q., Proulx, M. J., Bevan, C. R. & Cole, R. A.
1/06/20 → 31/05/23
Project: Research
Research output
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Mashing Up History and Heritage in Assassin’s Creed Odyssey
Cole, R. A., 1 Sept 2022, In: Games and Culture. 17, 6, p. 915–928 14 p.Research output: Contribution to journal › Special issue (Academic Journal) › peer-review
Open AccessFile7 Citations (Scopus)1029 Downloads (Pure) -
Unboxing Age of Empires: Paratexts and the Experience of Historical Strategy Games
Cole, R. A., 3 Nov 2021, Paratextualizing Games : Investigations on the Paraphernalia and Peripheries of Play. Beil, B., Freyermuth, G. S. & Schmidt, H. C. (eds.). Berlin: Transcript Verlag, p. 97-130 34 p. (Studies of Digital Media Culture).Research output: Chapter in Book/Report/Conference proceeding › Chapter in a book
Open AccessFile186 Downloads (Pure) -
Breaking the Frame in Historical Fiction
Cole, R. A., 1 Dec 2020, (E-pub ahead of print) In: Rethinking History. 24, 3-4, 21 p.Research output: Contribution to journal › Article (Academic Journal) › peer-review
Open AccessFile2 Citations (Scopus)119 Downloads (Pure)
Activities
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New Directions in Classics, Gaming, and Extended Reality
Richard A Cole (Organiser)
3 Jun 2024 → 4 Jun 2024Activity: Participating in or organising an event types › Participation in conference
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15th Celtic Conference in Classics
Richard A Cole (Speaker)
9 Jul 2024 → 12 Jul 2024Activity: Participating in or organising an event types › Participation in conference
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Virtual Realities as Time Travel
Richard A Cole (Organiser)
12 May 2023Activity: Participating in or organising an event types › Participation in workshop, seminar, course
Thesis
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Fiction and the Historical Frame
Author: Cole, R., 25 Jun 2019Supervisor: O'Gorman, E. (Supervisor) & Sandwell, I. (Supervisor)
Student thesis: Doctoral Thesis › Doctor of Philosophy (PhD)
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