Abstract
Animation packages are good at making physically realistic animations. However, they lack the ability to automatically inject cartoon style effects such as extreme deformation of limbs. We present a technique for automatically introducing deformations into the animation of rigid objects. We animate models, including that of a stick-man, so that the model deforms flexibly, adding character.
Translated title of the contribution | 4D Swathing to Automatically Inject Character into Animations |
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Original language | English |
Title of host publication | SIGGRAPH 2000 - Applications |
Publisher | ACM SIGGRAPH |
Pages | 174 - 174 |
Number of pages | 1 |
ISBN (Print) | 1581132093 |
Publication status | Published - 2000 |
Bibliographical note
Other page information: 174-174Conference Proceedings/Title of Journal: SIGGRAPH 2000 - Applications
Other identifier: 1000462