4D Swathing to Automatically Inject Character into Animations

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

Abstract

Animation packages are good at making physically realistic animations. However, they lack the ability to automatically inject cartoon style effects such as extreme deformation of limbs. We present a technique for automatically introducing deformations into the animation of rigid objects. We animate models, including that of a stick-man, so that the model deforms flexibly, adding character.
Translated title of the contribution4D Swathing to Automatically Inject Character into Animations
Original languageEnglish
Title of host publicationSIGGRAPH 2000 - Applications
PublisherACM SIGGRAPH
Pages174 - 174
Number of pages1
ISBN (Print)1581132093
Publication statusPublished - 2000

Bibliographical note

Other page information: 174-174
Conference Proceedings/Title of Journal: SIGGRAPH 2000 - Applications
Other identifier: 1000462

Fingerprint

Dive into the research topics of '4D Swathing to Automatically Inject Character into Animations'. Together they form a unique fingerprint.

Cite this