4D Swathing to Automatically Inject Character into Animations

    Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

    Abstract

    Animation packages are good at making physically realistic animations. However, they lack the ability to automatically inject cartoon style effects such as extreme deformation of limbs. We present a technique for automatically introducing deformations into the animation of rigid objects. We animate models, including that of a stick-man, so that the model deforms flexibly, adding character.
    Translated title of the contribution4D Swathing to Automatically Inject Character into Animations
    Original languageEnglish
    Title of host publicationSIGGRAPH 2000 - Applications
    PublisherACM SIGGRAPH
    Pages174 - 174
    Number of pages1
    ISBN (Print)1581132093
    Publication statusPublished - 2000

    Bibliographical note

    Other page information: 174-174
    Conference Proceedings/Title of Journal: SIGGRAPH 2000 - Applications
    Other identifier: 1000462

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