Abstract
Animation packages are good at making physically realistic animations. However, they lack the ability to automatically inject cartoon style effects such as extreme deformation of limbs. We present a technique for automatically introducing deformations into the animation of rigid objects. We animate models, including that of a stick-man, so that the model deforms flexibly, adding character.
| Translated title of the contribution | 4D Swathing to Automatically Inject Character into Animations |
|---|---|
| Original language | English |
| Title of host publication | SIGGRAPH 2000 - Applications |
| Publisher | ACM SIGGRAPH |
| Pages | 174 - 174 |
| Number of pages | 1 |
| ISBN (Print) | 1581132093 |
| Publication status | Published - 2000 |
Bibliographical note
Other page information: 174-174Conference Proceedings/Title of Journal: SIGGRAPH 2000 - Applications
Other identifier: 1000462
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