A GPU-Accelerated Mid-Fidelity Aerodynamic and Aeroacoustic Simulation Framework

Shaun F Pullin, Maks Groom, Beckett Zhou, Mahdi Azarpeyvand

Research output: Contribution to conferenceConference Paper

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Abstract

A new solver based on the Vortex Lattice Method (VLM), 3D panel method and the Vortex Particle Method (VPM) has been presented that aims to provide a computationally efficient method to predict the aerodynamics and aeroacoustics of complex vehicle configurations. The solver uses just-in-time compilation techniques and GPU hardware acceleration to ensure time to solution is kept as small as possible. The solver was compared to experimental results for an isolated propeller and edgewise propeller, showing good agreement to experimental data. The aeroacoustic solver is based on Farassat's formulation 1A (F1A) of the Ffwocs Williams and Hawkings Equation, which has been implemented in the same framework as the aerodynamic part of the solver.
Original languageEnglish
Number of pages13
Publication statusPublished - 3 Jun 2024
Event30th AIAA/CEAS Aeroacoustics Conference - University of Roma, Rome, Italy
Duration: 4 Jun 20247 Jun 2024
https://www.aidaa.it/aerospaceitaly2024/aiaa-ceas-aeroacoustics-conference/

Conference

Conference30th AIAA/CEAS Aeroacoustics Conference
Country/TerritoryItaly
CityRome
Period4/06/247/06/24
Internet address

Keywords

  • Aerodynamics
  • Aeroacoustics
  • Simulation
  • GPU
  • Propeller Noise

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