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A knowledge framework of environment reconstruction methods for mixed reality prototype applications

Research output: Chapter in Book/Report/Conference proceeding › Conference Contribution (Conference Proceeding)

3 Citations (Scopus)

Abstract

Mixed reality prototypes are used for applications like design, analysis, and training. They combine high-fidelity overlays on low-fidelity tangible prototypes, giving users physical interactions in virtual environments. Suitable virtual environments are crucial in taking full advantage of these prototypes. However, there is a lack of guidance in the literature on choosing environment reconstruction methods for various applications. The rapid advancements in this area necessitate the characterisation of the reconstruction methods. This paper thus presents a novel knowledge framework for mapping the reconstruction methods with the requirements of MR prototype applications. The aim of the proposed framework is to help designers and engineers make informed decisions. The effectiveness of the framework has been illustrated using five reconstruction methods and testing via four case studies.
Original languageEnglish
Title of host publicationICED25
Subtitle of host publicationProceedings of the 25th International Conference on Engineering Design
PublisherCambridge University Press
Pages141-150
Number of pages10
Volume5
DOIs
Publication statusPublished - 27 Aug 2025
Event25th International Conference on Engineering Design - University of Texas, Dallas, United States
Duration: 11 Aug 2025 → 14 Aug 2025
https://iced.designsociety.org/

Publication series

Name Proceedings of the Design Society
PublisherCambridge University Press
Volume5
ISSN (Electronic)2732-527X

Conference

Conference25th International Conference on Engineering Design
Abbreviated titleICED25
Country/TerritoryUnited States
CityDallas
Period11/08/25 → 14/08/25
Internet address

Bibliographical note

Publisher Copyright:
© The Author(s) 2025.

Keywords

  • computer aided design (CAD)
  • design for interfaces
  • digital / digitised engineering value chains
  • virtual reality
  • decision making

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