Abstract
The conventional approach to designing embedded systems is to
delegate the production of their hardware and software components
to separate teams of hardware and software engineers. This means
that system partitioning must be decided early on - often a
priori - and that co-simulation must be used to verify entire
designs throughout their development. Furthermore, the initial
partitioning must be adhered to as much as possible since late
changes can require extensive re-designs: functions programmed in
software may
need to be re-implemented as hardware circuits (or vice versa)
and the hardware/software interface updated accordingly. Yet in
many projects the optimal system partitioning does not become
apparent until late into development. Not surprisingly, over a
third of new digital products are late to market. As design
complexity continues to increase, it seems likely that the
commercial success of future products will depend upon whether the
electronic design community is able to resolve the incompatibility
between hardware and software design methodologies.
Translated title of the contribution | A Language and Processor for Unifying System-on-Chip Design |
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Original language | English |
Publisher | Department of Computer Science, University of Bristol |
Publication status | Published - 2006 |