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Activeworlds: Geography and social interaction in virtual reality

  • Ralph Schroeder*
  • , Avon Huxor
  • , Andy Smith
  • *Corresponding author for this work

Research output: Contribution to journal › Article (Academic Journal) › peer-review

80 Citations (Scopus)

Abstract

This paper examines the interrelation between the geographical and social aspects of virtual worlds. We examine the main geographical features of Activeworlds, a multi-user virtual environment available over the Internet. Activeworlds is not only one of the most popular virtual environments, it is also the only publicly accessible one in which users can build themselves, and thus shape their geographical and social environment. We examine, among other features, transportation, mobility, and property appropriation in this virtual worlds system. Further, we describe some of the influences, both from urban planning and science fiction, on the geography of Activeworlds. We also examine the social relations that arise from these geographical conditions, including the 'rough and ready' mentality of this 'cyberspace frontier'. Finally, we consider the implications of this virtual worlds system for theories of the emerging geographical and social relations in virtual environments.

Original languageEnglish
Pages (from-to)569-587
Number of pages19
JournalFutures
Volume33
Issue number7
DOIs
Publication statusPublished - 20 Aug 2001

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

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