Abstract
Adolescents can easily access esports betting sites and place bets using cash or skins. This descriptive cross-sectional study examined the characteristics of adolescent esports bettors and relationships between their esports betting, video gaming activities, monetary gambling participation, and at-risk/problem gambling. Two survey samples of Australians aged 12–17 years were recruited through advertisements (n = 841) and online panel providers (n = 826). In both samples, gender and parents’ living situation did not differ by past-month esports cash and skin betting, but recent esports betting was associated with engaging in esports gaming activities such as playing and watching esports, and in monetary gambling activities. Past-month esports betting using cash and skins was significantly associated with at-risk/problem gambling. After controlling for recent monetary gambling, recent esports skin bettors were over 3 times more likely to meet criteria for at-risk/problem gambling. Esports betting using skins appears to pose risks for young people and is easily accessible through unlicensed operators.
Original language | English |
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Article number | e0266571 |
Number of pages | 16 |
Journal | PLoS ONE |
Volume | 17 |
Issue number | 5 |
DOIs | |
Publication status | Published - 5 May 2022 |
Bibliographical note
Funding Information:NH, AR, MR, MB, PN, NG and DK received grant funding to conduct this research (no grant number assigned). Funding for this study was provided by the NSW Government’s Responsible Gambling Fund, with support from the NSW Office of Responsible Gambling https://www. responsiblegambling.nsw.gov.au. The funders reviewed the survey instrument for this study but had no role in data collection, analysis, decision to publish, or preparation of the manuscript.
Publisher Copyright:
Copyright: © 2022 Hing et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Keywords
- Gambling
- Gambling addiction
- Advertising
- Games
- Sports
- Adolescents
- Video games
- Impulsivity