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An interactive control architecture for interpersonal coordination in mirror game

Research output: Contribution to journalArticle

Original languageEnglish
Pages (from-to)36-48
Number of pages13
JournalControl Engineering Practice
Volume80
Early online date27 Aug 2018
DOIs
DateAccepted/In press - 16 Aug 2018
DateE-pub ahead of print - 27 Aug 2018
DatePublished (current) - 1 Nov 2018

Abstract

In this work, an interactive control architecture based on velocity segments is developed to generate the human-like trajectories in the mirror game, a simple yet effective paradigm for studying interpersonal coordination, and the existence of velocity segments possessing a prescribed signature is theoretically guaranteed. Then an online control algorithm for the architecture is proposed to produce joint improvised motion with a human player or another virtual player while exhibiting some desired kinematic characteristics. Finally, the transition from solo motions to joint improvised motions is illuminated, and the proposed control architecture is validated by matching the experimental data.

    Research areas

  • Control architecture, Mirror game, Motor signature, PD control, Virtual player

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  • Full-text PDF (accepted author manuscript)

    Rights statement: This is the author accepted manuscript (AAM). The final published version (version of record) is available online via Elsevier at https://www.sciencedirect.com/science/article/pii/S096706611830426X. Please refer to any applicable terms of use of the publisher.

    Accepted author manuscript, 1.49 MB, PDF document

    Licence: CC BY-NC-ND

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