An Investigation into the use of spatialised sound in locative games

KF Cater, R Hull, T Melamed, R Hutchings

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

6 Citations (Scopus)

Abstract

This paper shows how spatialised sound can be used to guide users around a located environment. Thus far, despite growing interest in delivering location-relevant media information to users, accurate delivery of virtual spatialised sound using limited-processing portable devices, such as Personal Digital Assistants (PDAs), has not yet been explored. The use of spatialised sound allows users to judge accurately which direction a virtual sound is coming from through a pair of stereo headphones. The initial findings of this research demonstrates that spatialised sound can be used to navigate users in a locative game running on a PDA.
Translated title of the contributionAn Investigation into the use of spatialised sound in locative games
Original languageEnglish
Title of host publicationProceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 28 April - 3 May
PublisherAssociation for Computing Machinery (ACM)
Pages2315 - 2320
Number of pages6
ISBN (Print)9781595936424
DOIs
Publication statusPublished - Apr 2007

Bibliographical note

Other page information: -
Conference Proceedings/Title of Journal: ACM SIGCHI 2007, Work in Progress Papers
Other identifier: 2000708

Fingerprint Dive into the research topics of 'An Investigation into the use of spatialised sound in locative games'. Together they form a unique fingerprint.

  • Cite this

    Cater, KF., Hull, R., Melamed, T., & Hutchings, R. (2007). An Investigation into the use of spatialised sound in locative games. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 28 April - 3 May (pp. 2315 - 2320). Association for Computing Machinery (ACM). https://doi.org/10.1145/1240866.1241000