Abstract
This paper shows how spatialised sound can be used to guide users around a located environment. Thus far, despite growing interest in delivering location-relevant media information to users, accurate delivery of virtual spatialised sound using limited-processing portable devices, such as Personal Digital Assistants (PDAs), has not yet been explored. The use of spatialised sound allows users to judge accurately which direction a virtual sound is coming from through a pair of stereo headphones. The initial findings of this research demonstrates that spatialised sound can be used to navigate users in a locative game running on a PDA.
| Translated title of the contribution | An Investigation into the use of spatialised sound in locative games |
|---|---|
| Original language | English |
| Title of host publication | Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, San Jose, California, USA, 28 April - 3 May |
| Publisher | Association for Computing Machinery |
| Pages | 2315 - 2320 |
| Number of pages | 6 |
| ISBN (Print) | 9781595936424 |
| DOIs | |
| Publication status | Published - Apr 2007 |
Bibliographical note
Other page information: -Conference Proceedings/Title of Journal: ACM SIGCHI 2007, Work in Progress Papers
Other identifier: 2000708
Research Groups and Themes
- Bristol Interaction Group
Fingerprint
Dive into the research topics of 'An Investigation into the use of spatialised sound in locative games'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver