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Abstract
The various ways that players actually play historical games, and how history – or players’ conceptualization thereof – impacts play processes, remains understudied in the field of historical game studies. This study investigates how players make decisions in historical games, and assesses to what extent such choices are directed by historical considerations or ideas of history. Specifically, we examined this through the perspective of ergodic characterization, or players’ nontrivial involvement in the characterization of their in-game character. We conducted an active play experiment where Classics students from Belgium and the United Kingdom (n = 10) played Assassin’s Creed Odyssey (Ubisoft Quebec, 2018) for eight weeks and reported on their experiences through questionnaires, note-taking, and focus group interviews. We found that players’ characterization decisions in historical games were driven by four play interests: ludic (i.e., characterization based on the gameplay advantages that choices might bring, or to test out specific affordances of the game system), prosthetic (characterization as an extension of the player’s own personality), narrative (characterization based on the character’s narrative and background), and referential (characterization in reference to other characters, including historical ones). We also report other findings related to characterization and the role of history in historical game experiences. This article offers new insights into player experiences of historical games, contributes empirical data to existing research on characterization in games, and advocates for active play as a research method in historical game studies.
| Original language | English |
|---|---|
| Article number | 13548565251360506 |
| Pages (from-to) | 1745-1763 |
| Number of pages | 19 |
| Journal | Convergence: The International Journal of Research into New Media Technologies |
| Volume | 31 |
| Issue number | 5 |
| Early online date | 14 Jul 2025 |
| DOIs | |
| Publication status | E-pub ahead of print - 14 Jul 2025 |
Bibliographical note
Publisher Copyright:© The Author(s) 2025.
Keywords
- characterization
- historical video games
- player experience
- audience
- Classics
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- 1 Active
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The Bristol Digital Game Lab
Cole, R. A. (Co-Principal Investigator), Samuel, M. (Co-Principal Investigator) & Zhang, X. (Co-Principal Investigator)
1/08/22 → 31/07/30
Project: Research
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Society for Classical Studies Annual Meeting
Cole, R. A. (Speaker)
8 Jan 2026Activity: Participating in or organising an event types › Participation in conference
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Designing Virtual Antiquities
Cole, R. A. (Participant)
21 Oct 2025Activity: Participating in or organising an event types › Invited talk
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The Interactive Pasts Conference 3
Cole, R. A. (Speaker) & Vandewalle , A. (Speaker)
24 May 2023Activity: Participating in or organising an event types › Participation in conference