Abstract
Multiplayer computer games can be divided into two architectural groups: Client-server and Peer-to-Peer (P2P). While the peer-to-peer approach is very promising due to its independence of expensive game servers, a number of issues, such as state synchronization in an un-trusted environment, arise. Blockchain networks are a special case of a P2P network, and they have the potential to efficiently tackle some issues with P2P-based multiplayer games. However, blockchain development is a vast and complicated area, foreign to most game developers. In this paper, we present a framework to connect an existing game client to a blockchain network, friendly towards game developers. More precisely, we develop a middleware solution and a data model therein, to store the game state on a chain and communicate it to the game client.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2021 SIGCOMM 2021 Poster and Demo Sessions, Part of SIGCOMM 2021 |
| Publisher | Association for Computing Machinery |
| Pages | 9-11 |
| Number of pages | 3 |
| ISBN (Electronic) | 9781450386296 |
| DOIs | |
| Publication status | Published - 23 Aug 2021 |
| Event | 2021 SIGCOMM 2021 Poster and Demo Sessions, SIGCOMM 2021, Part of SIGCOMM 2021 - Virtual, Online, United States Duration: 23 Aug 2021 → 27 Aug 2021 |
Publication series
| Name | Proceedings of the 2021 SIGCOMM 2021 Poster and Demo Sessions, Part of SIGCOMM 2021 |
|---|
Conference
| Conference | 2021 SIGCOMM 2021 Poster and Demo Sessions, SIGCOMM 2021, Part of SIGCOMM 2021 |
|---|---|
| Country/Territory | United States |
| City | Virtual, Online |
| Period | 23/08/21 → 27/08/21 |
Bibliographical note
Publisher Copyright:© 2021 Owner/Author.
Keywords
- blockchain games
- middleware
- multi-player games
- peer-to-peer games
- polkadot protocol
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