Abstract
We describe the many challenges faced when designing, implementing and embedding large-scale installations in a physical space, such as a building. A case study is presented of a distributed ambient display system intended to inform, lure and influence people when moving through the building. We outline the wide range of technical, user, aesthetic and practical aspects that need to be addressed; pointing out how many unpredictable problems can surface when going 'big', 'physical' and 'out of the PC', We argue that a different set of 'non-user-centered' processes are required. Furthermore, we propose a new design implementation approach that includes aspects of iterative design, but with the new processes of bricolage and consultation added for progressing the design.
Original language | English |
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Title of host publication | DIS 2010 - Proceedings of the 8th ACM Conference on Designing Interactive Systems |
Pages | 380-389 |
Number of pages | 10 |
DOIs | |
Publication status | Published - 15 Nov 2010 |
Event | 8th ACM Conference on Designing Interactive Systems, DIS 2010 - Aarhus, Denmark Duration: 16 Aug 2010 → 20 Aug 2010 |
Conference
Conference | 8th ACM Conference on Designing Interactive Systems, DIS 2010 |
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Country/Territory | Denmark |
City | Aarhus |
Period | 16/08/10 → 20/08/10 |
Keywords
- bricolage
- consultation
- design
- implementation
- public installation
- tinkering
- Waterfall model