Abstract
Blood sampling is a common and necessary procedure in the treatment and diagnosis of a variety of diseases. However, it often results in painful and stressful experiences for children. Designed together with domain experts, ChillFish is a breath-controlled biofeedback game technology with bespoke airflow sensor that aims to calm children during blood sampling procedures. An experimental pilot study was conducted in which 20 children aged 6-11 were assigned to one of two conditions involving either passive distraction (watching a video) or active distraction using the ChillFish prototype. Medical staff rated ChillFish significantly more useful in facilitating the blood sampling procedure compared to passive distraction. Qualitative feedback from patients, parents, and medical staff identified aspects that impact the acceptance of breath-based active distraction. Our study highlights the potential of non-pharmacological assistive technology tools to reduce fear and pain for children undergoing painful or stressful medical treatment. Copyright is held by the owner/author(s).
Original language | English |
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Title of host publication | DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems |
Publisher | Association for Computing Machinery (ACM) |
Pages | 725-737 |
Number of pages | 13 |
ISBN (Electronic) | 9781450349222 |
DOIs | |
Publication status | Published - 10 Jun 2017 |
Event | 12th ACM Conference on Designing Interactive Systems, DIS 2017 - Edinburgh, United Kingdom Duration: 10 Jun 2017 → 14 Jun 2017 |
Conference
Conference | 12th ACM Conference on Designing Interactive Systems, DIS 2017 |
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Country/Territory | United Kingdom |
City | Edinburgh |
Period | 10/06/17 → 14/06/17 |
Research Groups and Themes
- Bristol Interaction Group
Keywords
- 3D print
- Assistive technology
- Biofeedback
- Blood drawing
- Blood test
- Calming
- Children
- Field study
- Game
- Hospital context
- In the wild
- Medical
- Relax
- Tangible computing
Fingerprint
Dive into the research topics of 'Calming children when drawing blood using breath-based biofeedback'. Together they form a unique fingerprint.Profiles
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Dr Paul Marshall
- School of Computer Science - Associate Professor in Human Computer Interaction
Person: Academic