Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions

David Coyle, Gavin Doherty

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

62 Citations (Scopus)
675 Downloads (Pure)


Ethical requirements, severe constraints on access to end users and the necessity of real-world clinical evaluations represent significant challenges to designers of new technologies in mental healthcare (MHC) settings. This paper describes the collaborative approaches, incorporating HCI methods with input for MHC professionals and MHC theory, which were applied in the development of Personal Investigator (PI), a 3D computer game developed to support adolescent mental health interventions. Different stages in the evaluation of PI are discussed and the lessons learned through a multi-site clinical evaluation are presented. This evaluation has provided strong initial evidence that games such as PI offer the potential to improve adolescent engagement in talk-based interventions. It has also provided an insight into factors which should be considered in future designs in the MHC domain, e.g. the need to incorporate high levels of adaptability in future systems. Based on the difficulties encountered and lessons learned critical aims for future research are outlined.
Original languageEnglish
Title of host publicationACM CHI 2009
PublisherAssociation for Computing Machinery (ACM)
Number of pages10
ISBN (Print)9781605582467
Publication statusPublished - 2009
EventACM CHI2009 - Boston, United States
Duration: 3 May 20089 Apr 2009


ConferenceACM CHI2009
Country/TerritoryUnited States


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