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Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions

  • David Coyle
  • , Gavin Doherty

    Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

    71 Citations (Scopus)
    801 Downloads (Pure)

    Abstract

    Ethical requirements, severe constraints on access to end users and the necessity of real-world clinical evaluations represent significant challenges to designers of new technologies in mental healthcare (MHC) settings. This paper describes the collaborative approaches, incorporating HCI methods with input for MHC professionals and MHC theory, which were applied in the development of Personal Investigator (PI), a 3D computer game developed to support adolescent mental health interventions. Different stages in the evaluation of PI are discussed and the lessons learned through a multi-site clinical evaluation are presented. This evaluation has provided strong initial evidence that games such as PI offer the potential to improve adolescent engagement in talk-based interventions. It has also provided an insight into factors which should be considered in future designs in the MHC domain, e.g. the need to incorporate high levels of adaptability in future systems. Based on the difficulties encountered and lessons learned critical aims for future research are outlined.
    Original languageEnglish
    Title of host publicationACM CHI 2009
    PublisherAssociation for Computing Machinery
    Pages2051-2060
    Number of pages10
    ISBN (Print)9781605582467
    DOIs
    Publication statusPublished - 2009
    EventACM CHI2009 - Boston, United States
    Duration: 3 May 20089 Apr 2009

    Conference

    ConferenceACM CHI2009
    Country/TerritoryUnited States
    CityBoston
    Period3/05/089/04/09

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

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