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Coming out of the geek cellar: the un-domestication of board gaming

Research output: Chapter in Book/Report/Conference proceedingChapter in a book

Abstract

The practice of board gaming, traditionally associated with the domestic sphere, is currently expanding into the public realm of cafes, pubs and other spaces of consumption, leisure and socialising outside the home. Drawing on a multi-site qualitative study of the UK’s social board gaming scene, I examine this phenomenon as a case of un-domestication – a process whereby things and practices are leaving the realm of home and entering the public consumption and leisure scene. I introduce this concept to revisit, invert and expand the notion of domestication, previously applied primarily to the consumption of technology in the home. The chapter explores how board gaming is un-domesticated through a range of material-symbolic, social and discursive mechanisms, and outlines the key effects of this process, from commodification to destigmatisation, widening participation in the hobby, and community building.
Original languageEnglish
Title of host publicationResearch Handbook on the Sociology of Consumption
EditorsJennifer Smith Maguire
PublisherEdward Elgar Publishing
Chapter30
Pages354-363
Number of pages10
ISBN (Electronic)9781035310517
ISBN (Print)9781035310500
DOIs
Publication statusPublished - 17 Feb 2026

Publication series

NameResearch Handbooks in Sociology series
PublisherEdward Elgar Publishing

Bibliographical note

Publisher Copyright:
© The Editor and Contributors Severally 2026.

Research Groups and Themes

  • MGMT Marketing and Consumption

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