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Component-Based Adaptive Sampling

  • D Kundu
  • , A Chalmers

    Research output: Chapter in Book/Report/Conference proceeding › Conference Contribution (Conference Proceeding)

    4 Citations (Scopus)

    Abstract

    High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rendered images identifying the required number of samples according to the variance of the area thus reducing aliasing and concurrently reducing the total number of rays shot. When using ray tracing algorithms, the traditional method is to shoot a number of rays and depending on the difference between the radiance of the samples further rays may be shot. This approach fails to take into account that different components of a material reflecting light may exhibit more coherence than others. With this in mind we present a component-based adaptive sampling algorithm that renders components individually and adaptively samples at the component level, finally composting the result to produce a full solution. Results demonstrate a significant improvement in performance without any perceptual loss in quality.
    Translated title of the contributionComponent-Based Adaptive Sampling
    Original languageEnglish
    Title of host publicationUnknown
    PublisherIEEE Computer Society
    Pages375 - 382
    Number of pages7
    ISBN (Print)0769523897
    Publication statusPublished - Oct 2005

    Bibliographical note

    Conference Proceedings/Title of Journal: SIBGRAPI 2005

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