Conceptual Spaces and Language Games for an Artificial Fingertip

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

Abstract

Conceptual spaces are a representational framework in which concepts are defined by a set of attributes and an associated distance metric. Concepts are thus represented as convex regions within a conceptual space, which itself is made up of several feature dimensions. In this paper we describe a possible tactile conceptual space for an artificial fingertip. We then show how this space can be used in a language game, in which a population of autonomous agents co-evolves a set of shared tactile concepts. In particular, we have analysed a variety of textures and chosen two features to represent them. Given these features, we run simulations where agents use this conceptual space together with a language model, in order to communicate about a set of textures. Using a learning process to update their concepts based on the assertions of others, these agents can coordinate their descriptions of the textures they observe.
Original languageEnglish
Title of host publicationProceedings of IEEE conference on sensors
Subtitle of host publicationIEEE SENSORS 2014
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Publication statusPublished - 2 Nov 2014

Research Groups and Themes

  • Brain and Behaviour
  • Cognitive Science
  • Visual Perception
  • Tactile Action Perception

Fingerprint

Dive into the research topics of 'Conceptual Spaces and Language Games for an Artificial Fingertip'. Together they form a unique fingerprint.

Cite this