Skip to main navigation Skip to search Skip to main content

Conceptualising tangibles to support learning

    Research output: Chapter in Book/Report/Conference proceeding › Conference Contribution (Conference Proceeding)

    89 Citations (Scopus)

    Abstract

    We present a new way of conceptualising tangibles for learning. This scheme adopts Heidegger's analysis of the ways a user can treat a tool: either as 'ready-to-hand' or 'present-at-hand'. It also proposes two types of activity a learner can engage in when using a tangible: either exploratory or expressive activity. Finally, two types of models that a user can explore are proposed: theoretical and practical models. Examples from the literature are described in terms of this framework and an example is given from our own work of an attempt to use this conceptualisation in design.

    Original languageEnglish
    Title of host publicationProceedings of the 2003 Conference on Interaction Design and Children, IDC 2003
    PublisherAssociation for Computing Machinery
    Pages101-109
    Number of pages9
    ISBN (Electronic)158113732X, 9781581137323
    DOIs
    Publication statusPublished - 1 Jul 2003
    Event2003 Conference on Interaction Design and Children, IDC 2003 - Preston, United Kingdom
    Duration: 1 Jul 2003 → 3 Jul 2003

    Conference

    Conference2003 Conference on Interaction Design and Children, IDC 2003
    Country/TerritoryUnited Kingdom
    CityPreston
    Period1/07/03 → 3/07/03

    Research Groups and Themes

    • Bristol Interaction Group

    Keywords

    • Conceptualisation
    • Embodied interaction
    • External cognition
    • Learning
    • Tangible

    Fingerprint

    Dive into the research topics of 'Conceptualising tangibles to support learning'. Together they form a unique fingerprint.

    Cite this