Abstract
We consider congestion pricing as a mechanism for sharing bandwidth in communication networks, and model the interaction among the users as a game. We propose a decentralized algorithm for the users that is based on the history of the price process, where user response to congestion prices is analogous to "fictitious play" in game theory, and show that this results in convergence to the unique Wardrop equilibrium. We further show that the Wardrop equilibrium coincides with the welfare-maximizing capacity allocation.
Translated title of the contribution | Congestion pricing and non-cooperative games in communication networks |
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Original language | English |
Pages (from-to) | 430 - 438 |
Number of pages | 9 |
Journal | Operations Research |
Volume | 55 (3) |
DOIs | |
Publication status | Published - Apr 2007 |