Constructs, simulations and hyperreal worlds: the role of Virtual Reality (VR) in archaeological research

G. Goodrick, M. Gillings

Research output: Chapter in Book/Report/Conference proceedingChapter in a book

Original languageEnglish
Title of host publicationOn the theory and practice of archaeological computing
EditorsG. Lock, K. Smith
PublisherOxbow Books
Pages41-58
Number of pages18
Publication statusPublished - 2000

Bibliographical note

Unmapped Imported Data : Isbnissn = 947816518 publicationstatus: published

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