Abstract
The media industry is demanding increasing fidelity for their
rendered images. Despite the advent of modern GPUs, the
computational requirements of physically based global illumination
algorithms are such that it is still not possible
to render high-fidelity images in real time. The time
constraints of commercial rendering are such that the user
would like to have an idea as to just how long it will take
to render an animated sequence, prior the actual rendering.
This information is necessary to determine whether the desired
quality is achievable in the time available or indeed if
it is possible to afford to carry out the work on a render
farm for example. This paper presents a comparison of different
pixel profiling strategies which may be used to predict
the overall rendering cost of a high fidelity global illumination
solution. A fast rasterised scene preview is proposed
which provides a more accurate positioning and weighting
of samples, to achieve accurate cost prediction.
Translated title of the contribution | Cost Prediction for Global Illumination using a Fast Rasterised Scene Preview |
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Original language | English |
Title of host publication | Unknown |
Publisher | ACM SIGGRAPH |
Pages | 41 - 48 |
Number of pages | 7 |
ISBN (Print) | 1595932887 |
Publication status | Published - Jan 2006 |