Designing wellbeing

Anja Thieme*, Madeline Balaam, Jayne Wallace, David Coyle, Siân Lindley

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

17 Citations (Scopus)


This two-day workshop will bring together an interdisciplinary group of researchers, designers and practitioners who are interested in the topic of wellbeing in the field of interaction design. Wellbeing is defined as positive mental health, and not only the absence of mental illness, but also the presence of positive psychological functioning. The workshop will provide a platform to share resources, create new ideas for design and build valuable future collaborations. During the first day participants will present their work and exchange their knowledge and experiences in the field. The workshop will utilize a series of interactive activities to support participants in collaboratively constructing a shared understanding of the concept of wellbeing and its challenges in terms of design. On the second day participants will be invited to create low-fidelity prototypes that support an aspect of wellbeing using Microsoft .NET Gadgeteer and other prototyping materials. These practical activities will stimulate discussion so as to contribute to a better understanding of how wellbeing can be facilitated through design, how to address evaluation challenges as well as illustrate related ethical questions.

Original languageEnglish
Title of host publicationProceedings of the Designing Interactive Systems Conference, DIS '12
Number of pages2
Publication statusPublished - 2012
EventDesigning Interactive Systems Conference, DIS '12 - Newcastle Upon Tyne, United Kingdom
Duration: 11 Jun 201215 Jun 2012


ConferenceDesigning Interactive Systems Conference, DIS '12
Country/TerritoryUnited Kingdom
CityNewcastle Upon Tyne

Structured keywords

  • Digital Health


  • design
  • interaction design
  • mental health
  • wellbeing


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