Abstract
In the latest episode of the Enterprise Sessions from the University of Bristol, Professor Michele Barbour sits down with Dr. Richard Cole, Senior Lecturer in Digital Futures within the Department of Classics and Ancient History, for a fascinating deep dive into the unexpected synergy between ancient narratives and cutting-edge technology.
Discover how Richard’s journey from historical fiction to virtual reality and AI-powered gaming led to the creation of the Bristol Digital Game Lab, a hub for interdisciplinary collaboration between academia and the gaming industry. From algorithmic bias to postnatal depression, learn how game jams and immersive storytelling are being used to tackle complex societal challenges.
Discover how Richard’s journey from historical fiction to virtual reality and AI-powered gaming led to the creation of the Bristol Digital Game Lab, a hub for interdisciplinary collaboration between academia and the gaming industry. From algorithmic bias to postnatal depression, learn how game jams and immersive storytelling are being used to tackle complex societal challenges.
| Original language | English |
|---|---|
| Media of output | Podcast |
| Publication status | Published - 18 Feb 2026 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Fingerprint
Dive into the research topics of 'Digital Futures & Ancient History: Bridging Worlds Through Games: The Enterprise Sessions with Dr. Richard Cole'. Together they form a unique fingerprint.Research output
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Game jams as method: and how to run your own
Wilson, H. R., Cole, R. A., Campbell, S. E., Lampiri, E. & Mariner, R., Jan 2026, 16 p. University of Bristol.Research output: Other contribution
Open AccessFile -
Towards the responsible use of AI tools
Wilson, H. R., Cole, R. A., Campbell, S. E., Lampiri, E. & Mariner, R., Jan 2026, 14 p. University of Bristol.Research output: Other contribution
Open AccessFile -
Immersivity in “Virtual Antiquity”
Cole, R. A., 28 May 2025, (E-pub ahead of print) Experiencing Immersion in Antiquity and Modernity: From Narrative to Virtual Reality. Cole, E. (ed.). London: Bloomsbury Academic, p. 145-158 14 p. (Classical Studies 2025).Research output: Chapter in Book/Report/Conference proceeding › Chapter in a book
Open AccessFile18 Downloads (Pure)
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University Enterprise Fellowship
Cole, R. A. (Principal Investigator)
1/08/25 → 31/07/26
Project: Research
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The Bristol Digital Game Lab
Cole, R. A. (Co-Principal Investigator), Samuel, M. (Co-Principal Investigator) & Zhang, X. (Co-Principal Investigator)
1/08/22 → 31/07/30
Project: Research
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“On a Quest to Learn”: Creating an AI-powered Quest System for Museums to Deliver Increased Visitor Engagement
Cole, R. A. (Principal Investigator), Bevan, C. R. (Co-Investigator) & Pickworth, F. I. (Researcher)
1/04/25 → 31/07/25
Project: Research
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