Discovering Higher Level Structure in Visual SLAM

Andrew Gee, Denis Chekhlov, Andrew Calway, Walterio Mayol-Cuevas

Research output: Contribution to journalArticle (Academic Journal)

86 Citations (Scopus)

Abstract

We describe a novel method for discovering and incorporating higher level map structure in a real-time visual SLAM system. Previous approaches use sparse maps, populated by isolated features such as 3-D points or edgelets. Although this facilitates efficient localisation, it yields very limited scene representation and ignores the inherent redundancy amongst features resulting from physical structure in the scene. In this work, higher level structure, in the form of lines and surfaces, is discovered concurrently with SLAM operation and then incorporated into the map in a rigorous manner, attempting to maintain important cross covariance information and allow consistent update of the feature parameters. This is achieved by using a bottom-up process, in which subsets of low level features are `folded in' to a parameterisation of an associated higher level feature, thus collapsing the state space as well as building structure into the map. We demonstrate and analyse the effects of the approach for the cases of line and plane discovery, both in simulation and within a real-time system operating with a hand-held camera in an office environment.
Original languageEnglish
Pages (from-to)980-990
Number of pages11
JournalIEEE Transactions on Robotics
Volume24
Issue number5
DOIs
Publication statusPublished - Oct 2008

Bibliographical note

Other identifier: 2000961

Fingerprint Dive into the research topics of 'Discovering Higher Level Structure in Visual SLAM'. Together they form a unique fingerprint.

  • Cite this