Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents

David Coyle, Nicola McGlade, Gavin Doherty, Gary O'Reilly

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

54 Citations (Scopus)
339 Downloads (Pure)

Abstract

The need to provide effective mental health treatments for adolescents has been described as a global public health challenge [27]. In this paper we discuss the exploratory evaluations of the first adolescent intervention to fully integrate a computer game implementing Cognitive Behavioural Therapy. Three distinct studies are presented: a detailed evaluation in which therapists independent of the design team used the game with 6 adolescents experiencing clinical anxiety disorders; a study in which a member of the design team used the game with 15 adolescents; and finally a study assessing the acceptability of the game and intervention with 216 practicing therapists. Findings are presented within the context of a framework for the design and evaluation of complex health interventions. The paper provides an in-depth insight into the use of therapeutic games to support adolescent interventions and provides stronger evidence than previously available for both their effectiveness and acceptability to stakeholders.
Original languageEnglish
Title of host publicationACM CHI 2011
PublisherAssociation for Computing Machinery (ACM)
Pages2937-2946
Number of pages10
ISBN (Print)9781450302289
DOIs
Publication statusPublished - 2011
EventACM CHI2011 - Vancouver, Canada
Duration: 7 May 201112 May 2011

Conference

ConferenceACM CHI2011
CountryCanada
CityVancouver
Period7/05/1112/05/11

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