Skip to main navigation Skip to search Skip to main content

Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents

  • David Coyle
  • , Nicola McGlade
  • , Gavin Doherty
  • , Gary O'Reilly

    Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

    94 Citations (Scopus)
    897 Downloads (Pure)

    Abstract

    The need to provide effective mental health treatments for adolescents has been described as a global public health challenge [27]. In this paper we discuss the exploratory evaluations of the first adolescent intervention to fully integrate a computer game implementing Cognitive Behavioural Therapy. Three distinct studies are presented: a detailed evaluation in which therapists independent of the design team used the game with 6 adolescents experiencing clinical anxiety disorders; a study in which a member of the design team used the game with 15 adolescents; and finally a study assessing the acceptability of the game and intervention with 216 practicing therapists. Findings are presented within the context of a framework for the design and evaluation of complex health interventions. The paper provides an in-depth insight into the use of therapeutic games to support adolescent interventions and provides stronger evidence than previously available for both their effectiveness and acceptability to stakeholders.
    Original languageEnglish
    Title of host publicationACM CHI 2011
    PublisherAssociation for Computing Machinery
    Pages2937-2946
    Number of pages10
    ISBN (Print)9781450302289
    DOIs
    Publication statusPublished - 2011
    EventACM CHI2011 - Vancouver, Canada
    Duration: 7 May 201112 May 2011

    Conference

    ConferenceACM CHI2011
    Country/TerritoryCanada
    CityVancouver
    Period7/05/1112/05/11

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    Fingerprint

    Dive into the research topics of 'Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents'. Together they form a unique fingerprint.

    Cite this