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Exploring the use of skeletal tracking for cheaper motion graphs and on-set decision making in free-viewpoint video production

    Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

    Abstract

    In free-viewpoint video (FVV), the motion and surface appearance of a real-world performance is captured as an animated mesh. While this technology can produce high-fidelity recreations of actors, the required 3D reconstruction step has substantial processing demands. This means FVV experiences are currently expensive to produce, and the processing delay means on-set decisions are hampered by a lack of feedback. This work explores the possibility of using RGB-camera-based skeletal tracking to reduce the amount of content that must be 3D reconstructed, as well as aiding on-set decision making. One particularly relevant application is in the construction of Motion Graphs, where state-of-the-art techniques require large amounts of content to be 3D reconstructed before a graph can be built, resulting in large amounts of wasted processing effort. Here, we propose the use of skeletons to assess which clips of FVV content to process, resulting in substantial cost savings with a limited impact on performance accuracy. Additionally, we explore how this technique could be utilised on set to reduce the possibility of requiring expensive reshoots.

    Original languageEnglish
    Title of host publicationProceedings - CVMP 2020
    Subtitle of host publication17th ACM SIGGRAPH European Conference on Visual Media Production
    EditorsStephen N. Spencer
    PublisherAssociation for Computing Machinery
    ISBN (Electronic)9781450381987
    DOIs
    Publication statusPublished - 7 Dec 2020
    Event17th ACM SIGGRAPH European Conference on Visual Media Production, CVMP 2020 - Virtual, Online, United Kingdom
    Duration: 7 Dec 20208 Dec 2020

    Publication series

    NameProceedings - CVMP 2020: 17th ACM SIGGRAPH European Conference on Visual Media Production

    Conference

    Conference17th ACM SIGGRAPH European Conference on Visual Media Production, CVMP 2020
    Country/TerritoryUnited Kingdom
    CityVirtual, Online
    Period7/12/208/12/20

    Bibliographical note

    Funding Information:
    This work was supported in part by grants EP/N509577/1 and EP/M029263/1 from the UK Engineering and Physical Sciences Research Council (EPSRC). The authors would like to thank Dimension Studio and Digital Catapult for their support, and Sarah-Louise Young whose likeness appears in the figures of this work.

    Publisher Copyright:
    © 2020 ACM.

    Research Groups and Themes

    • Bristol Interaction Group

    Keywords

    • Free-viewpoint video production
    • Shape analysis

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