Abstract
Persuading children to eat healthily can be challenging. Parents and guardians commonly have trouble encouraging young children to eat their vegetables, who often prefer less wholesome alternatives. Parents regularly employ a range of methods that encourage or distract children to eat food they don't want to eat. Digital technologies, such as augmented reality and interactive animations offer new possibilities for enhancing this process. Our research is concerned with how such technology interventions can be used to change behavior in fussy children's eating habits by altering the context of 'playing' with food. FoodWorks was designed to digitally augment a plate of food and provide rewards for completion of the meal. An exploratory in the wild study was conducted using it with 7 families, for children aged between 3-9. The findings were encouraging, providing new insights on social interactions and the effects digital augmentation can have on eating behavior.
Original language | English |
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Title of host publication | Proceedings of the NordiCHI 2014 |
Subtitle of host publication | The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational |
Publisher | Association for Computing Machinery (ACM) |
Pages | 147-156 |
Number of pages | 10 |
ISBN (Electronic) | 1595930361, 9781450325424 |
DOIs | |
Publication status | Published - 1 Jan 2014 |
Event | 8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014 - Helsinki, Finland Duration: 26 Oct 2014 → 30 Oct 2014 |
Conference
Conference | 8th Nordic Conference on Human-Computer Interaction, NordiCHI 2014 |
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Country/Territory | Finland |
City | Helsinki |
Period | 26/10/14 → 30/10/14 |
Research Groups and Themes
- Bristol Interaction Group
Keywords
- Children
- Digital augmentation
- Digitally-enhanced food
- Persuasive technologies
- Virtual rewards