Fragmented interaction: Establishing mutual orientation in virtual environments

Jon Hindmarsh*, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapter in a book

123 Citations (Scopus)

Abstract

This paper explores and evaluates the support for object-focused collaboration provided by a desktop Collaborative Virtual Environment. The system was used to support an experimental `design' task. Video recordings of the participants' activities facilitated an observational analysis of interaction in, and through, the virtual world. Observations include: problems due to fragmented views of embodiments in relation to shared objects; participants compensating with spoken accounts of their actions; and difficulties in understanding others' perspectives. Design implications include: more explicit representations of actions than are provided by pseudo-humanoid embodiments; and navigation techniques that are sensitive to the actions of others.

Original languageEnglish
Title of host publicationProceedings of the ACM Conference on Computer Supported Cooperative Work
PublisherAssociation for Computing Machinery (ACM)
Pages217-226
Number of pages10
Publication statusPublished - 1998
EventProceedings of the 1998 7th ACM Conference on Computer Supported Cooperative Work, CSCW'98 - Seattle, WA, USA
Duration: 14 Nov 199818 Nov 1998

Conference

ConferenceProceedings of the 1998 7th ACM Conference on Computer Supported Cooperative Work, CSCW'98
CitySeattle, WA, USA
Period14/11/9818/11/98

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  • Cite this

    Hindmarsh, J., Fraser, M., Heath, C., Benford, S., & Greenhalgh, C. (1998). Fragmented interaction: Establishing mutual orientation in virtual environments. In Proceedings of the ACM Conference on Computer Supported Cooperative Work (pp. 217-226). Association for Computing Machinery (ACM).