Abstract
Live holographic teleportation is an emerging media application that allows Internet users to communicate with each other in a fully immersive manner. One distinct feature of such an application is the capability of simultaneously teleporting multiple objects from different network locations to the receiver's field of view, mimicking the effect of group-based communications in a common physical space. In this case, teleportation frames from individual sources need to be stringently synchronized in order to assure user Quality of Experiences (QoE) in terms of avoiding the perception of motion misalignment at the receiver side. In this paper, we carry out systematic performance evaluations on how different Internet path conditions may affect the teleportation frame synchronisation performances. Based on this, we present a lightweight, edge-computing based scheme that is able to achieve controllable frame synchronisation operations for multi-source based teleportation applications at the Internet scale.
| Original language | English |
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| Title of host publication | 2021 IEEE 32nd Annual International Symposium on Personal, Indoor and Mobile Radio Communications, PIMRC 2021 |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
| Number of pages | 6 |
| ISBN (Electronic) | 9781728175867 |
| DOIs | |
| Publication status | Published - 21 Oct 2021 |
| Event | 32nd IEEE Annual International Symposium on Personal, Indoor and Mobile Radio Communications, PIMRC 2021 - Virtual, Helsinki, Finland Duration: 13 Sept 2021 → 16 Sept 2021 |
Publication series
| Name | IEEE International Symposium on Personal, Indoor and Mobile Radio Communications, PIMRC |
|---|---|
| Publisher | IEEE |
| ISSN (Print) | 2166-9570 |
| ISSN (Electronic) | 2166-9589 |
Conference
| Conference | 32nd IEEE Annual International Symposium on Personal, Indoor and Mobile Radio Communications, PIMRC 2021 |
|---|---|
| Country/Territory | Finland |
| City | Virtual, Helsinki |
| Period | 13/09/21 → 16/09/21 |
Bibliographical note
Publisher Copyright:© 2021 IEEE.
Keywords
- Extended Reality (XR)
- Frame synchronisation
- Holographic
- Multi-Source
- Teleportation