Game Cultures: Computer Games as New Media

JP Dovey, HW Kennedy

    Research output: Book/ReportAuthored book

    Abstract

    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
    Translated title of the contributionGame Cultures: Computer Games as New Media
    Original languageEnglish
    PublisherOpen University Press
    Number of pages184
    ISBN (Print)033521357X
    Publication statusPublished - 2006

    Bibliographical note

    Other identifier: 9780335213573

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