Abstract
We are all, already, game designers, having discovered the world through play.
Game jams activate this latent potential and have the capacity to become ideas laboratories. The ‘Game jams as method’ resource on this page offers a series of approaches and advice for how you can run your own game jam to explore pressing real world challenges.
This resource offers advice for anyone interested in using game jams as a method to tackle complex real world problems.
Game jams activate this latent potential and have the capacity to become ideas laboratories. The ‘Game jams as method’ resource on this page offers a series of approaches and advice for how you can run your own game jam to explore pressing real world challenges.
This resource offers advice for anyone interested in using game jams as a method to tackle complex real world problems.
| Original language | English |
|---|---|
| Type | Impact Toolkit |
| Media of output | |
| Publisher | University of Bristol |
| Number of pages | 16 |
| Publication status | Published - Jan 2026 |
Keywords
- AI
- XR
- video games
- game jam
Fingerprint
Dive into the research topics of 'Game jams as method: and how to run your own'. Together they form a unique fingerprint.Research output
- 1 Digital or Visual Products
-
Digital Futures & Ancient History: Bridging Worlds Through Games: The Enterprise Sessions with Dr. Richard Cole
Cole, R. A., 18 Feb 2026Research output: Non-textual form › Digital or Visual Products
Open Access
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The Bristol Digital Game Lab
Cole, R. A. (Co-Principal Investigator), Samuel, M. (Co-Principal Investigator) & Zhang, X. (Co-Principal Investigator)
1/08/22 → 31/07/30
Project: Research
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AI Tools for Games and XR Storytelling
Wilson, H. R. (Principal Investigator), Cole, R. A. (Co-Investigator) & Campbell, S. E. (Co-Investigator)
23/07/24 → 31/05/25
Project: Other
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