Gaming, Fine Art, and Familiar Strangers

Nuno Correia, Luis Romero, Jorge Santiago, Kalle Jegers, Mikael Wiberg, Eric Paulos, Robert Wechsler, Frieder Weiss, Duncan McCaffery, Joe Finney, Stefan Schmid, Andrew Scott, Simon Lock, Jennifer G. Sheridan, Adam T. Lindsay, Stewart Kember, Jen Allanson

Research output: Contribution to journalArticle (Academic Journal)

Original languageUndefined/Unknown
Pages (from-to)35-37
Number of pages3
JournalIEEE Pervasive Computing
Volume3
Issue number1
DOIs
Publication statusPublished - 1 Jan 2004

Keywords

  • pervasive gaming, hypermedia entertainment, interactive dance, pervasive urban computing, multiplayer gaming, digital installation art

Cite this

Correia, N., Romero, L., Santiago, J., Jegers, K., Wiberg, M., Paulos, E., Wechsler, R., Weiss, F., McCaffery, D., Finney, J., Schmid, S., Scott, A., Lock, S., Sheridan, J. G., Lindsay, A. T., Kember, S., & Allanson, J. (2004). Gaming, Fine Art, and Familiar Strangers. IEEE Pervasive Computing, 3(1), 35-37. https://doi.org/10.1109/MPRV.2004.1269129