Alternative means of interaction in games are especially important for disabled users for which traditional techniques using mouse and keyboard are not feasible. Apart from voice recognition gaze has lately been used as an input modality in games. We present a 3rd person adventure puzzle game using a novel combination of non intrusive eye tracking technology and voice recognition for game communication.
|Translated title of the contribution||Gaze and Voice Based Game Interaction: The Revenge of the Killer Penguins|
|Title of host publication||ACM SIGGRAPH posters - The 35th International Conference on Computer Graphics and Interactive Techniques|
|Publication status||Published - 2008|
Bibliographical noteOther page information: -
Conference Proceedings/Title of Journal: ACM SIGGRAPH posters - The 35th International Conference on Computer Graphics and Interactive Techniques
Other identifier: 2000871