Gaze and Voice Based Game Interaction: The Revenge of the Killer Penguins

Wilcox Tom, Evans Mike, Pearce Chris, Pollard Nick, Sundstedt Veronica

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

32 Citations (Scopus)

Abstract

Alternative means of interaction in games are especially important for disabled users for which traditional techniques using mouse and keyboard are not feasible. Apart from voice recognition gaze has lately been used as an input modality in games. We present a 3rd person adventure puzzle game using a novel combination of non intrusive eye tracking technology and voice recognition for game communication.
Translated title of the contributionGaze and Voice Based Game Interaction: The Revenge of the Killer Penguins
Original languageEnglish
Title of host publicationACM SIGGRAPH posters - The 35th International Conference on Computer Graphics and Interactive Techniques
Publication statusPublished - 2008

Bibliographical note

Other page information: -
Conference Proceedings/Title of Journal: ACM SIGGRAPH posters - The 35th International Conference on Computer Graphics and Interactive Techniques
Other identifier: 2000871

Fingerprint

Dive into the research topics of 'Gaze and Voice Based Game Interaction: The Revenge of the Killer Penguins'. Together they form a unique fingerprint.

Cite this