Abstract
A general class of adaptive processes in games is developed, which significantly generalises weakened fictitious play (Van der Genugten, 2000) and includes several interesting fictitious-play-like processes as special cases. The general model is rigorously analysed using the best response differential inclusion, and shown to converge in games with the fictitious play property. Furthermore, a new actor-critic process is introduced, in which the only information given to a player is the reward received as a result of selecting an action - a player need not even know they are playing a game. It is shown that this results in a generalised weakened fictitious play process, and can therefore be considered as a first step towards explaining how players might learn to play Nash equilibrium strategies without having any knowledge of the game, or even that they are playing a game.
| Translated title of the contribution | Generalised weakened fictitious play |
|---|---|
| Original language | English |
| Pages (from-to) | 285 - 298 |
| Number of pages | 14 |
| Journal | Games and Economic Behavior |
| Volume | 56 (2) |
| DOIs | |
| Publication status | Published - Aug 2006 |
Bibliographical note
Publisher: Academic PressFingerprint
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