Abstract
In the real world the contrast between bright areas, directly
illuminated by the sun, and dark shadows can be of 6 or 7 orders
of magnitude. Although such huge contrast ratio is common in the
natural world when these luminance levels are to be displayed on a
typical monitor, the range is far too large. Bright areas appear
overly saturated and shadows are displayed as black. Until
recently, the only approach to solve this problem was to compress
the luminance component of a {\em{High Dynamic Range}} (HDR)
scene. Such techniques are known as {\em{tone mapping}}. However,
even tone mapping operators are not always capable of producing
sufficient contrast reduction. In this paper we present the
results of a psychophysical investigation to validate a novel HDR
display which is capable of contrast ratios similar to what is
present in the physical world. Images displayed on this device are
an accurate representation of a {\em{window}} on a scene and may
not be equivalent as standing in the {\em{real}} scene due to a
lack of peripheral information. We describe three perceptual
studies with the goal of validating the device against real scenes
in terms of peripheral vision.
Translated title of the contribution | HDR Displays: a Validation Against Reality |
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Original language | English |
Title of host publication | Unknown |
Publication status | Published - Oct 2004 |