In this chapter we will present our work which exploits GPU computing via OpenCL and OpenGL to implement high dynamic range (HDR) computational photography applications on mobile GPUs. HDR photography is a hot topic in the mobile space, with applications to both stills photography and video.
|Title of host publication||GPU Pro 6: Advanced Rendering Techniques|
|Publication status||Published - 17 May 2015|
|Publisher||A K Peters/CRC Press|
FingerprintDive into the research topics of 'High dynamic range computational photography on mobile GPUs'. Together they form a unique fingerprint.
Polly E Eccleston (Other), Simon H Atack (Other) & D A G Williams (Manager)