Abstract
Mobile GPU architectures have been evolving rapidly, and are now fully programmable, high performance, parallel processing engines. Parallel programming languages have also been evolving quickly, to the point where open standards such as the Khronos Group’s OpenCL now put powerful, cross-platform programming tools in the hands of mobile application developers.
In this chapter we will present our work which exploits GPU computing via OpenCL and OpenGL to implement high dynamic range (HDR) computational photography applications on mobile GPUs. HDR photography is a hot topic in the mobile space, with applications to both stills photography and video.
In this chapter we will present our work which exploits GPU computing via OpenCL and OpenGL to implement high dynamic range (HDR) computational photography applications on mobile GPUs. HDR photography is a hot topic in the mobile space, with applications to both stills photography and video.
Original language | English |
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Title of host publication | GPU Pro 6: Advanced Rendering Techniques |
Editors | Wolfgang Engel |
Publication status | Published - 17 May 2015 |
Publication series
Name | GPU Pro |
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Publisher | A K Peters/CRC Press |
Volume | 6 |
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Sadaf R Alam (Manager), Steven A Chapman (Manager), Polly E Eccleston (Other), Simon H Atack (Other) & D A G Williams (Manager)
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