High dynamic range computational photography on mobile GPUs

Simon N McIntosh-Smith, Amir Chohan, Daniel Curran, Anton Lokhmotov

Research output: Chapter in Book/Report/Conference proceedingChapter in a book

Abstract

Mobile GPU architectures have been evolving rapidly, and are now fully programmable, high performance, parallel processing engines. Parallel programming languages have also been evolving quickly, to the point where open standards such as the Khronos Group’s OpenCL now put powerful, cross-platform programming tools in the hands of mobile application developers.

In this chapter we will present our work which exploits GPU computing via OpenCL and OpenGL to implement high dynamic range (HDR) computational photography applications on mobile GPUs. HDR photography is a hot topic in the mobile space, with applications to both stills photography and video.
Original languageEnglish
Title of host publicationGPU Pro 6: Advanced Rendering Techniques
EditorsWolfgang Engel
Publication statusPublished - 17 May 2015

Publication series

NameGPU Pro
PublisherA K Peters/CRC Press
Volume6

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