Abstract
We present the factors that influence the design of
implicit virtual constraints in digital tabletops. Implicit
virtual constraints, such as pointer warping and virtual
force fields, have been used to improve interaction in
desktop applications by manipulating the decoupled
link between motor space (mouse motion) and visual
space (pointer). The use of virtual constraints in
tabletop systems poses unique challenges that arise
from the direct coupling of motor space with visual
space. In this paper we describe how differences in the
type of constraint, either proactive or reactive, as well
as the type of input mechanism, may affect the design
of implicit virtual constraints in tabletop interaction.
Translated title of the contribution | Implicit Virtual Constraints on Tabletops |
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Original language | English |
Pages (from-to) | - |
Journal | Horizontal Interactive Human-Computer Systems, 2007. TABLETOP |
Publication status | Published - 2007 |
Bibliographical note
ISBN: 9780769530130Publisher: IEEE
Name and Venue of Conference: Horizontal Interactive Human-Computer Systems, 2007. TABLETOP
Other identifier: 2000786