Abstract
Free-Viewpoint Video (FVV) is a type of volumetric content in which an animated, video-textured 3D mesh of a character performance is constructed using data from an array of cameras. Previous work has demonstrated excellent results when creating motion graphs from FVV content, but these techniques are often prohibitively expensive in practice. We propose the use of skeletons to identify cut points between FVV clips, allowing a minimal set of frames to be processed into a 3D mesh. While our method performed with 2.8% poorer accuracy than the state-of-the-art for our synthetic dataset, cost and processing time requirements are dramatically reduced.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
| Pages | 775-776 |
| Number of pages | 2 |
| ISBN (Electronic) | 9781728165325 |
| DOIs | |
| Publication status | Published - Mar 2020 |
| Event | 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 - Atlanta, United States Duration: 22 Mar 2020 → 26 Mar 2020 |
Publication series
| Name | Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 |
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Conference
| Conference | 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 |
|---|---|
| Country/Territory | United States |
| City | Atlanta |
| Period | 22/03/20 → 26/03/20 |
Bibliographical note
Funding Information:This work was supported in part by grants EP/N509577/1 and EP/M029263/1 from the UK Engineering and Physical Sciences Research Council (EPSRC). The authors would like to thank Dimension Studio and Digital Catapult for their support.
Publisher Copyright:
© 2020 IEEE.
Research Groups and Themes
- Bristol Interaction Group
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