Abstract
A three-stage market-game mechanism is devised that is simple (actions are quantities and outcomes are determined by arithmetic operations that do not depend on details of the economy) and achieves efficiency in a two-divisible-good, pure-exchange setting with potential information-aggregation. After an entry stage, agents make offers which are provisional for all but a small, randomly selected group. Then, those offers are announced, and everyone else makes new offers with payoffs determined by a Shapley-Shubik market game. For a finite and large number of players, there exists an almost ex post efficient equilibrium. Conditions for uniqueness are also provided.
| Original language | English |
|---|---|
| Pages (from-to) | 103-144 |
| Number of pages | 42 |
| Journal | Journal of Economic Theory |
| Volume | 161 |
| Early online date | 2 Dec 2015 |
| DOIs | |
| Publication status | Published - Jan 2016 |
Keywords
- Efficiency
- Information-aggregation
- Market-game
- Mechanism-design
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