Kick: investigating the use of kick gestures for mobile interactions

Teng Han, Jason Alexander, Abhijit Karnik, Pourang Irani, Sriram Subramanian

Research output: Chapter in Book/Report/Conference proceedingConference Contribution (Conference Proceeding)

31 Citations (Scopus)
401 Downloads (Pure)

Abstract

In this paper we describe the use of kick gestures for interaction with mobile devices. Kicking is a well-st udied leg action that can be harnessed in mobile contexts where the hands are busy or too dirty to interact with the phone. In this paper we examine the design space of kicki ng as an interaction technique through two user studies. The first study investigated how well users were able to control the direction of their kicks. Users were able to aim their kicks best when the movement range is divided into segments of at least 24°. In the second study we looked at the velocity of a kick. We found that the users are able to kick with at least two varying velocities. However, they also often undershoot the target velocity. Finally, we propose some specific applications in which kicks can prove beneficial.
Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM)
Pages29-32
Number of pages4
ISBN (Electronic) 9781450305419
DOIs
Publication statusPublished - 2011

Publication series

NameMobileHCI '11
PublisherACM

Keywords

  • Foot interaction
  • kicking
  • Mobile HCI

Fingerprint

Dive into the research topics of 'Kick: investigating the use of kick gestures for mobile interactions'. Together they form a unique fingerprint.

Cite this