In this paper, we describe the situation and factors that lead to "Magic Moments" in mediascape experiences and discuss the implications for how to design these magic moments without them appearing contrived. We introduce a framework for Experience Design and describe a set of design heuristics which should extend the field of HCI to encompass aspects of user experience, mobility, the outside environment and facets of the new medium. The distinctive feature of mediascapes is their link to the physical environment. The findings are primarily based on analysis of public reaction to Riot! 1831, a mediascape in the form of an interactive drama which is based on the actual riots that took place in a public square in Bristol, England in 1831.
|Translated title of the contribution||Magic moments in situated mediascapes|
|Title of host publication||Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, 15-17 June|
|Publisher||Association for Computing Machinery (ACM)|
|Pages||290 - 293|
|Number of pages||4|
|Publication status||Published - Jun 2005|