TY - CHAP
T1 - Making School Relevant
T2 - Adding New Literacies to the Policy Agenda
AU - McLean, Cheryl
AU - Rowsell, Jennifer
AU - Lapp, Diane
PY - 2014
Y1 - 2014
N2 - Updating online profiles, texting, posting selfies, downloading music, surfing the web, and tweeting while walking along the street or sitting in class are all continual reminders that youth live multimodal lives. Less and less are communication, learning, and comprehension limited to traditional modes of the printed word or text and to more traditional media (although all of these text genres have been multimodal); instead, words are usually nested with visual images/graphics, aural/oral modes, animation, etc. and digital technologies. Indeed, in the popular culture landscape, adults appear to take note of youth’s multimodal literacies and multiple ways of knowing—from video games to websites that purposefully embed three key features of ‘new literacies’ (1) social/interactive (2) multiple modal (e.g. audio, video, print/text), and (3) creative license and expression (e.g. blogs, posts, links, fan fiction/sites). These new skills that transmediated, multimodal texts bring afford young people the opportunity to become active consumers-producers-composers of knowledge and information in a way that can directly and immediately affect and reach others everywhere, everyday.
AB - Updating online profiles, texting, posting selfies, downloading music, surfing the web, and tweeting while walking along the street or sitting in class are all continual reminders that youth live multimodal lives. Less and less are communication, learning, and comprehension limited to traditional modes of the printed word or text and to more traditional media (although all of these text genres have been multimodal); instead, words are usually nested with visual images/graphics, aural/oral modes, animation, etc. and digital technologies. Indeed, in the popular culture landscape, adults appear to take note of youth’s multimodal literacies and multiple ways of knowing—from video games to websites that purposefully embed three key features of ‘new literacies’ (1) social/interactive (2) multiple modal (e.g. audio, video, print/text), and (3) creative license and expression (e.g. blogs, posts, links, fan fiction/sites). These new skills that transmediated, multimodal texts bring afford young people the opportunity to become active consumers-producers-composers of knowledge and information in a way that can directly and immediately affect and reach others everywhere, everyday.
KW - Blended learning
KW - Digital literacy
KW - Literacy practice
KW - Oral reading
KW - Popular culture
UR - https://www.scopus.com/pages/publications/85065445813
U2 - 10.1007/978-981-4451-03-1_11
DO - 10.1007/978-981-4451-03-1_11
M3 - Chapter in a book
AN - SCOPUS:85065445813
T3 - Cultural Studies and Transdisciplinarity in Education
SP - 159
EP - 173
BT - Cultural Studies and Transdisciplinarity in Education
A2 - Sandford, K
A2 - Rogers, T
A2 - Kendrick, M
PB - Springer Nature Switzerland AG
ER -